Thursday, March 8, 2012

The Fun Theory Project Brief Update


  • Issue - address the issue
  • Take a creative/design approach (encourage a change in behavior)
  • Dont solve but address
  • Set up an experience i want the user to have
  • Doesn't have a water tight problem
  • Original issue may not be solved but if you have a different point then that is fine too
  • Dont have to approach an enormous issue/problem
  • You can take elements of the issue and then work of them
  • Break down the experience of a office waiting room into experiences




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